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	<title>Comments for Technology for Mortals</title>
	<atom:link href="http://www.formortals.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.formortals.com</link>
	<description>Because technology isn&#039;t just for geeks</description>
	<lastBuildDate>Fri, 19 Mar 2010 01:14:18 +0000</lastBuildDate>
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		<title>Comment on Replaced lost cell phone with cheap Nokia 1661 by Kim</title>
		<link>http://www.formortals.com/replaced-lost-cell-phone-with-cheap-nokia-1661/comment-page-1/#comment-3195</link>
		<dc:creator>Kim</dc:creator>
		<pubDate>Fri, 19 Mar 2010 01:14:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.formortals.com/?p=761#comment-3195</guid>
		<description>I really appreciate this advice. I was about to throw my daughter&#039;s new phone against the wall. You really helped.</description>
		<content:encoded><![CDATA[<p>I really appreciate this advice. I was about to throw my daughter&#8217;s new phone against the wall. You really helped.</p>
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		<title>Comment on How to statically link Qt 4 by Martin</title>
		<link>http://www.formortals.com/how-to-statically-link-qt-4/comment-page-1/#comment-3194</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Wed, 17 Mar 2010 15:29:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.formortals.com/?p=786#comment-3194</guid>
		<description>I have another remark on statically linking QT projects:

When trying to add an application&#039;s icon yesterday, it failed
whatever hints I tried.
RC_FILE and RES_FILE both failed, no matter what I did...
I am using QT Creator 1.3 and latest qt sdk plus mingw32 as maker.

Finally I found a post to create the res file using the -O coff option.
While before the build process failed with &quot;unrecognized format&quot; on the
res-file, it now suddenly worked like a charme!

So I created an rc file with my app icon, opened a QT prompt, and chdir&#039;ed
to my project&#039;s path. There I did a:
windres -O coff -i appico.rc -o appico.res

In my .pro I added RES_FILE += appico.res.

==&gt; Perfect static build including the application icon.</description>
		<content:encoded><![CDATA[<p>I have another remark on statically linking QT projects:</p>
<p>When trying to add an application&#8217;s icon yesterday, it failed<br />
whatever hints I tried.<br />
RC_FILE and RES_FILE both failed, no matter what I did&#8230;<br />
I am using QT Creator 1.3 and latest qt sdk plus mingw32 as maker.</p>
<p>Finally I found a post to create the res file using the -O coff option.<br />
While before the build process failed with &#8220;unrecognized format&#8221; on the<br />
res-file, it now suddenly worked like a charme!</p>
<p>So I created an rc file with my app icon, opened a QT prompt, and chdir&#8217;ed<br />
to my project&#8217;s path. There I did a:<br />
windres -O coff -i appico.rc -o appico.res</p>
<p>In my .pro I added RES_FILE += appico.res.</p>
<p>==&gt; Perfect static build including the application icon.</p>
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		<title>Comment on Building Qt Static (and Dynamic) and Making it Small with GCC, Microsoft Visual Studio, and the Intel Compiler by Oggettone</title>
		<link>http://www.formortals.com/build-qt-static-small-microsoft-intel-gcc-compiler/comment-page-1/#comment-3193</link>
		<dc:creator>Oggettone</dc:creator>
		<pubDate>Wed, 17 Mar 2010 08:19:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.formortals.com/?p=920#comment-3193</guid>
		<description>&lt;a href=&quot;#comment-3156&quot; rel=&quot;nofollow&quot;&gt;@Tomo &lt;/a&gt; 
Works fine for me in GCC now my executable compressed with upx are around 2 MB.

But there is one thing that I needed to edit in the mkspec win32-g++ in order to make it mingw fully independent, is the parameter: 

QMAKE_LFLAGS

I&#039;ve needed to add -static parameter. 

QMAKE_LFLAGS = -enable-stdcall-fixup.... [Change it to]-&gt; QMAKE_LFLAGS = -static -enable-stdcall-fixup....

Hope that this helps other people.</description>
		<content:encoded><![CDATA[<p><a href="#comment-3156" rel="nofollow">@Tomo </a><br />
Works fine for me in GCC now my executable compressed with upx are around 2 MB.</p>
<p>But there is one thing that I needed to edit in the mkspec win32-g++ in order to make it mingw fully independent, is the parameter: </p>
<p>QMAKE_LFLAGS</p>
<p>I&#8217;ve needed to add -static parameter. </p>
<p>QMAKE_LFLAGS = -enable-stdcall-fixup&#8230;. [Change it to]-&gt; QMAKE_LFLAGS = -static -enable-stdcall-fixup&#8230;.</p>
<p>Hope that this helps other people.</p>
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		<title>Comment on An introduction to VLAN Trunking by shamim alam</title>
		<link>http://www.formortals.com/an-introduction-to-vlan-trunking/comment-page-1/#comment-3192</link>
		<dc:creator>shamim alam</dc:creator>
		<pubDate>Wed, 17 Mar 2010 08:11:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.formortals.com/?p=670#comment-3192</guid>
		<description>thanx sir,  very clear explanation.  now my concept is clear about  trunking.</description>
		<content:encoded><![CDATA[<p>thanx sir,  very clear explanation.  now my concept is clear about  trunking.</p>
]]></content:encoded>
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		<title>Comment on How to statically link Qt 4 by Martin</title>
		<link>http://www.formortals.com/how-to-statically-link-qt-4/comment-page-1/#comment-3190</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Mon, 15 Mar 2010 00:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.formortals.com/?p=786#comment-3190</guid>
		<description>Please disregard my two former Comments!

The solution for non-standard plugins compiled statically (in my special case this is qico) is like this:

in the .pro add this line:
LIBS += PATH\TO\qt\plugins\imageformats\libqico.a
This is the staically compiled version of qico.

in main.cpp add, like described in this article:
#include 
Q_IMPORT_PLUGIN(qico)

This perfectly accesses statically linked icons in the app and displays them as expected.

This opens for me for 100% portable applications with no extra files.

Thank you for your brillant artivle that pushed me into the right direction!</description>
		<content:encoded><![CDATA[<p>Please disregard my two former Comments!</p>
<p>The solution for non-standard plugins compiled statically (in my special case this is qico) is like this:</p>
<p>in the .pro add this line:<br />
LIBS += PATH\TO\qt\plugins\imageformats\libqico.a<br />
This is the staically compiled version of qico.</p>
<p>in main.cpp add, like described in this article:<br />
#include<br />
Q_IMPORT_PLUGIN(qico)</p>
<p>This perfectly accesses statically linked icons in the app and displays them as expected.</p>
<p>This opens for me for 100% portable applications with no extra files.</p>
<p>Thank you for your brillant artivle that pushed me into the right direction!</p>
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		<title>Comment on How to statically link Qt 4 by Martin</title>
		<link>http://www.formortals.com/how-to-statically-link-qt-4/comment-page-1/#comment-3189</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Sun, 14 Mar 2010 17:33:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.formortals.com/?p=786#comment-3189</guid>
		<description>Addition:

Not having the slightest idea, what I am doing there (lol, well almost no idea), I modified my .pro with this line (having QT completely static):
QTPLUGINS += libqico
After all I already have that static versions of the plugins, libqico.a and libqicod.a. It compiled errorfree, however Icons on toolbar buttons still are not displayed.</description>
		<content:encoded><![CDATA[<p>Addition:</p>
<p>Not having the slightest idea, what I am doing there (lol, well almost no idea), I modified my .pro with this line (having QT completely static):<br />
QTPLUGINS += libqico<br />
After all I already have that static versions of the plugins, libqico.a and libqicod.a. It compiled errorfree, however Icons on toolbar buttons still are not displayed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on How to statically link Qt 4 by Martin</title>
		<link>http://www.formortals.com/how-to-statically-link-qt-4/comment-page-1/#comment-3188</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Sun, 14 Mar 2010 17:14:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.formortals.com/?p=786#comment-3188</guid>
		<description>Hi,
I am a complete newbie to QT Creator (1.3) and QT. I am trying to compile a exercise app statically, and it works nicely (having compiled QT for static libs and also adapted the QT environment, since some VS env vars interferred with errorfree compilation unless I removed the build environment, and I also added to the makespec the -static switch). So compiles work nicely. However, I use a toolbar with gfx in M$ .ico format, and these icons never show up in executables, only in the preview of the forms.
Following this short tuorial (added QTPLUGIN += qico, I don&#039;t need to give the CONFIG += static since my QT environment is all static, however I tried that variant also, and I added to my main #include  and Q_IMPORT_PLUGIN(qico).
But when building, I receive the error:
collect2: Id returned 1 exit status.
Since the QT Creator has only a very poor context help, I do not get any information from the ide about that error. What did I miss?</description>
		<content:encoded><![CDATA[<p>Hi,<br />
I am a complete newbie to QT Creator (1.3) and QT. I am trying to compile a exercise app statically, and it works nicely (having compiled QT for static libs and also adapted the QT environment, since some VS env vars interferred with errorfree compilation unless I removed the build environment, and I also added to the makespec the -static switch). So compiles work nicely. However, I use a toolbar with gfx in M$ .ico format, and these icons never show up in executables, only in the preview of the forms.<br />
Following this short tuorial (added QTPLUGIN += qico, I don&#8217;t need to give the CONFIG += static since my QT environment is all static, however I tried that variant also, and I added to my main #include  and Q_IMPORT_PLUGIN(qico).<br />
But when building, I receive the error:<br />
collect2: Id returned 1 exit status.<br />
Since the QT Creator has only a very poor context help, I do not get any information from the ide about that error. What did I miss?</p>
]]></content:encoded>
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	<item>
		<title>Comment on The best antidode for the Apple MacBook Air Kool Aid by musaekojinsa1979</title>
		<link>http://www.formortals.com/the-best-antidode-for-the-apple-macbook-air-kool-aid/comment-page-1/#comment-3187</link>
		<dc:creator>musaekojinsa1979</dc:creator>
		<pubDate>Sun, 14 Mar 2010 11:08:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.formortals.com/?p=23#comment-3187</guid>
		<description>Apple MacBook? I need to get an Apple Macbook, but I don&#039;t aware much regarding it. My dad told me that it&#039;s like, a completely newsworthiness scheme to relearm and such. what are the pros and cons regarding purchasing an apple macbook? or any apple computer</description>
		<content:encoded><![CDATA[<p>Apple MacBook? I need to get an Apple Macbook, but I don&#8217;t aware much regarding it. My dad told me that it&#8217;s like, a completely newsworthiness scheme to relearm and such. what are the pros and cons regarding purchasing an apple macbook? or any apple computer</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on YouTube HTML5 slightly better, but still bad by Justin James</title>
		<link>http://www.formortals.com/youtube-html5-slightly-better-but-still-bad/comment-page-1/#comment-3184</link>
		<dc:creator>Justin James</dc:creator>
		<pubDate>Sat, 13 Mar 2010 16:13:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.formortals.com/?p=1134#comment-3184</guid>
		<description>&lt;blockquote cite=&quot;#commentbody-3183&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-3183&quot; rel=&quot;nofollow&quot;&gt;nucrash &lt;/a&gt; :&lt;/strong&gt;I stand corrected.. HTML 5 is more of in an Alpha Stage: &lt;a href=&quot;http://en.wikipedia.org/wiki/HTML_5&quot; rel=&quot;nofollow&quot;&gt;http://en.wikipedia.org/wiki/HTML_5&lt;/A&gt;
They still are developing pieces of it and throwing in features at the last minute. I would assume it will be in Beta later this year.&lt;/blockquote&gt;

There is no &quot;beta&quot; or &quot;alpha&quot; or whatever with HTML 5. Many of the feature in it (such as ) were actually in browsers before work on the standard even started. The standard process in this case is to take a look at the landscape, find what&#039;s working and what&#039;s not working, and to write a standard that describes the good stuff and try to correct the bad. Some browsers (Chrome, Firefox, and Safari) are adding in HTML 5 functionality as it comes. IE, with its release cycles geared towards huge leaps in functionality every few years (instead of the iterative approach) won&#039;t have much HTML 5 functionality until version 9.

The HTML 5 spec is currently on track to reach &quot;Last Call&quot; status in a year. It cannot become a W3C &quot;recommendation&quot; until there are 2 100% complete and compliant implementations of it out there, which is estimated to be arouns 2022. Everyone throws a temper tantrum about that number, but the reality is, HTML 4 does not meet that metric yet, and it has been out for over 10 years!

J.Ja</description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-3183"><p>
<strong><a href="#comment-3183" rel="nofollow">nucrash </a> :</strong>I stand corrected.. HTML 5 is more of in an Alpha Stage: <a href="http://en.wikipedia.org/wiki/HTML_5" rel="nofollow">http://en.wikipedia.org/wiki/HTML_5</a><br />
They still are developing pieces of it and throwing in features at the last minute. I would assume it will be in Beta later this year.</p></blockquote>
<p>There is no &#8220;beta&#8221; or &#8220;alpha&#8221; or whatever with HTML 5. Many of the feature in it (such as ) were actually in browsers before work on the standard even started. The standard process in this case is to take a look at the landscape, find what&#8217;s working and what&#8217;s not working, and to write a standard that describes the good stuff and try to correct the bad. Some browsers (Chrome, Firefox, and Safari) are adding in HTML 5 functionality as it comes. IE, with its release cycles geared towards huge leaps in functionality every few years (instead of the iterative approach) won&#8217;t have much HTML 5 functionality until version 9.</p>
<p>The HTML 5 spec is currently on track to reach &#8220;Last Call&#8221; status in a year. It cannot become a W3C &#8220;recommendation&#8221; until there are 2 100% complete and compliant implementations of it out there, which is estimated to be arouns 2022. Everyone throws a temper tantrum about that number, but the reality is, HTML 4 does not meet that metric yet, and it has been out for over 10 years!</p>
<p>J.Ja</p>
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		<title>Comment on YouTube HTML5 slightly better, but still bad by nucrash</title>
		<link>http://www.formortals.com/youtube-html5-slightly-better-but-still-bad/comment-page-1/#comment-3183</link>
		<dc:creator>nucrash</dc:creator>
		<pubDate>Sat, 13 Mar 2010 14:55:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.formortals.com/?p=1134#comment-3183</guid>
		<description>I stand corrected.. HTML 5 is more of in an Alpha Stage: http://en.wikipedia.org/wiki/HTML_5

They still are developing pieces of it and throwing in features at the last minute.  I would assume it will be in Beta later this year.</description>
		<content:encoded><![CDATA[<p>I stand corrected.. HTML 5 is more of in an Alpha Stage: <a href="http://en.wikipedia.org/wiki/HTML_5" rel="nofollow">http://en.wikipedia.org/wiki/HTML_5</a></p>
<p>They still are developing pieces of it and throwing in features at the last minute.  I would assume it will be in Beta later this year.</p>
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