Many of use suspected that there were ulterior motives behind Net Neutrality regulations, but we never thought it would be this blatantly underhanded. I had a chance to speak with one of the biggest experts on Internet peering William Norton and it was an eyeopener for me. The resulting article below has some very interesting revelations.
FCC NPRM ban on Paid Peering harms new innovators
The current FCC NPRM would prohibit paid peering agreements and harm small content providers while ensuring Google’s dominance on content distribution. Google is big enough to get free peering, but the NPRM would force their competitors to pay more for inferior transit access.
The story that the new BitTorrent client uTorrent 2.0 is “network friendly” is making the top headlines on the Web and mailing lists. The only problem with this story it that it has no actual data to back up its assertions. I took the time yesterday to run some tests on the new uTorrent 2.0 beta build 16850 which supports the new “friendly” BitTorrent UTP. Based on my initial testing, the claim that the new BitTorrent client is network friendly appears to be false.
The GAO concluded that just 40% of the workforce staying home from illness would lead to severe Internet congestion, but what happens every day after school and after work when everyone is home? That’s just one obvious hole in the GAO report but the draconian conclusion it draws about the need to block recreational services, especially low bandwidth applications like online gaming is particularly alarming.
Read the rest of my article at Digital Society.
GAO concludes 40% sick employees can cause severe congestion
Comcast has announced that they will begin to test a new monitoring system called Comcast Constant Guard that looks for botnets on their network. Infected customers will get a “service notice” that pops up messages on the subscriber’s web browser telling them they are infected with resources (mostly preventative solutions) to help clean the computer.
Read the rest at Digital Society.
Quality of Service (QoS) Network prioritization is a very complex technology that is often misunderstood and maligned. Because it is difficult to explain in words and pictures alone, I’ve created a 7 minute animated presentation that attempts to simplify the concept for non-engineers. The first few slides are mostly text so you can skip ahead at your own pace. Please enjoy the presentation.
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As most of us have heard by now, the FCC announced yesterday their intention to create a new “5th principle” of nondiscrimination on the Internet. While there are some serious questions as to whether this is a wise mandate for wireless Internet services, such a principle applied to wired Internet services could be a good thing if it allows for reasonable discrimination.
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An organic farmer Lenny Levine in Nova Scotia just blocked his rural community from having broadband access by convincing the Kings County Council to block the construction of a microwave tower several hundred meters from his farm. Levine cites his unfounded fear that the microwave radiation would mutate the DNA in his organic crops.
Read rest at Digital Society »
I’m not exactly sure why a debate over whether broadband should be capable of online gaming erupted, but it appears to be a misunderstanding in which some entertainment software executives were needlessly upset. The whole furor came about as AT&T made mention of the word “gaming” once in their FCC filing on how broadband should be defined. AT&T merely pointed out that Satellite broadband technology can’t support online gaming.
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I was getting tired of hearing all the exaggerated dire claims of how behind the U.S. is in terms of broadband deployment, so I wrote this article to put things into better perspective. While there’s no question that improvement needs to be made, we need an accurate assessment of the current situation and we need realistic goals for where we want to go.
In response to some of the feedback, I’ve posted this updated discussion “We need to be reasonable about broadband usage caps“